[R E V U P T H O S E F R Y E R S]


Good evening, everyone...

Welcome to Closing Time's second update log. There's quite a bit I'd like to cover, so I'll get right to it.

As of this post, Closing Time now has one completely prototyped story-line. 
What this means is that out of a possible four paths players can choose throughout the interactive novel (in order to reach two different ends), one of them is up and running-- in mechanical terms. Essentially, the game can be completed by taking the "Polite Walkman" route, which I've recorded a video of in order to demonstrate:


As the above video demonstrates, players will mainly be able to make decisions at certain points through choices listed in a menu, with certain choices leading to equally certain consequences. What is shown in the video could be considered Closing Time's "good ending". 
In addition to menus, players will eventually be able to interact with objects within the environment by clicking on them. This is demonstrated at the beginning of the video by clicking on the Mannequin creature in order for the main character to converse with it. Later on, this feature will be implemented as a part of both major questlines that exist in Closing Time: The Walkman Quest and the Hat Quest. 

While it might seem somewhat obvious, I feel it's necessary to mention that the art assets featured within the video above are merely placeholders, and do not reflect how the game will (and should) look upon its completion. Once final backgrounds and characters are made, they'll be placed within the game accordingly. 

Speaking of which, production on art assets has begun in full swing, starting with the cleaning-up of the main hallway BG, and hopefully moving towards some character talksprites-- something to look forward to in the next update.

Catch y'all on the flip side,

-- Decopvnk

Get Closing Time

Leave a comment

Log in with itch.io to leave a comment.