[A L P H A]
Closing Time » Devlog
PLAYER EXPERIENCE GOALS
Art
Does the environment evoke a sense of nostalgia? Do the character designs properly warp that nostalgic imagery to create an air of unease? |
Design
Is the main character relatable enough for the player to project on? Are the choices given enough to provide a sense of control (agency) to the player? |
Game play
Are the clickable objects easy to locate? Are the player objectives made clear? |
Get Closing Time
Closing Time
Status | Prototype |
Author | decopvnk |
Genre | Interactive Fiction |
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- [T H E B E G I N N I N G]Feb 08, 2020
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