[A L P H A]


PLAYER EXPERIENCE GOALS

Art
Does the environment evoke a sense of nostalgia? Do the character designs properly warp that nostalgic imagery to create an air of unease?

Design 

Is the main character relatable enough for the player to project on? Are the choices given enough to provide a sense of control (agency) to the player?

Game play

Are the clickable objects easy to locate? Are the player objectives made clear?

Get Closing Time

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